Wednesday, July 23, 2008

advertising & art 3: conflicting purposes

again and again my thoughts come back to the question: what is the purpose of art?

to be honest, i don't know. in its generality the question even seems unanswerable. of course many people claim some authorative knowledge on this question. i seldom find their answers convincing. the question to me only makes sense on a personal level. then it first becomes: what do i see as the purpose of art? and later, as an artist, the addition: what do i see as the purpose of my art?

in order to explain why i consider advertising the bane of modern art, i should explain what i see as the purpose of modern art. i phrased it a little mystically in the previous post, but even on a personal level i see hardly another way than this mystical phrasing. but perhaps a few more words will help, who knows.

to me, visual art's unique possibilities lie in the opening and widening and deepening of our perceptions of reality. for me personally, i connect this with spirituality in the sense that i believe visual art can help experience spirituality, can help develop human(e) concern for the well-being of others and other living creatures. but visual art can also reveal -brutally, one might think at first glance- la condition humaine: the level of our collective spiritual (un)wellness. as well as the harshness of nature, our fragile existence, our limited role in this universe, etc. etc.

so whatever the precise form or formulation, visual art for me has as its purpose the deconstruction of old clichés -after all most of these stereotypes in my eyes are hampering our progress by cluttering up our brain and heart in the same way as our predecessors, and look what state the world is in because of their and our doings along these stereotypes. the methods, images, contexts etc. used can vary greatly from artist to artist, and from artwork to artwork. one artist might, like goya, depict the horrors of certain types of human behaviour, in order to open our eyes to this behaviour, in order to make us realize: this is what you get when you think and act along these current stereotypes. another artist might depict loving scenes, going beyond what is the current cliché of love, in order to remind us that spiritual love between people is not only possible but even something that deep in our heart many of us crave. yet another artist might go for aesthetic abstract beauty, yet another for unsettling bodily/sensory sensations in some sort of installation.

francisco de goya, los desastres de la guerra

francisco de goya, los desastres de la guerra[one of 80 prints]

therefore, the purpose of advertising to me seems diametrically opposed to the purpose of art.

the ultimate purpose of advertising is to increase sales, i think. the advertising approach to this purpose seems to me to be this: reinforce existing clichés and stereotypes, and then tie these clichés to the product/concept/brand you wish to sell. just look at the simply awful gender stereotyping in advertising (because sex sells? reinforcing stereotypical gender roles makes people happy?), look at all the fake and superficial youth-and-happiness imagery.

now why should i worry about advertising in connection to art?

firstly, it seems to me that increasingly, the purposes of artists and other people in the art world are verging towards the purposes of advertising. (increase sales, to do so first achieve brand recognition, to achieve brand recognition first introduce suitable existing stereotypes, and reinforce them in some `new' (albeit shallow) fashion, then repeat them over and over and over.)

secondly, it seems people are spending more and more time looking at ads, and discussing them, to the point where i'm starting to believe that people derive some sort of personal meaning-to-life from these ads. then, when they see art, they look at art in the same way and if the clichés of an artwork are not as readily scooped up as in advertising, well then people are puzzled, disappointed and distracted and will seldom spend some more time trying to `get' it.

so which of the two approaches to imagery is winning out? that's why i consider advertising to be the bane of modern art. pretty soon modern art will be a branch of advertising, if this isn't already the case.

Thursday, July 17, 2008

advertising, the bane of modern art 2

before continuing the thread, first an image - absolute necessity for an art blog:

georgia o'keeffe, black place ii

georgia o'keeffe, black place ii


from the metropolitan museum website:

--The Black Place was the name O'Keeffe gave to one of her favorite painting sites, located in the Bisti Badlands in Navajo country, about 150 miles northwest of her home in Ghost Ranch. It was a stretch of desolate gray and black hills that the artist said looked from a distance like "a mile of elephants." Isolated far off the road and away from all civilization, O'Keeffe made several camping trips there in the 1940s, with her assistant Maria Chabot. Writing to Stieglitz in 1944, the year Black Place II was made, Chabot described in words what O'Keeffe captured in paint: "… the black hills—black and grey and silver with arroyos of white sand curving around them—pink and white strata running through them. They flow downward, one below the next. Incredible stillness!" (Maria Chabot—Georgia O'Keeffe: Correspondence 1941–1949, 2003, p. 193).--

incredible stillness. yes, that about captures it, what i mean with advertising being the bane of modern art. incredible stillness, does it even still exist? it is in every case the very antithesis of advertising.

but in my opinion, only from that place of incredible stillness can come what i call great art.

the bane of art: advertising 1

due to a trojan horse on my computer (a variant of vundo) i have spent quite some part of the last three days behind the screen trying to fix my computer system.

finally, i succeeded. no more silly popup-screens advertising for battleknight, mobile telephones, and a host of other products. google available again. the computer again on reasonable cruising speed (still not warp speed, but anyway).

but it makes one wonder, doesn't it? why should anyone want to advertise so badly that they are willing to disrupt millions of computer systems, and saddle their owners up with hours of work - if even successful?

in some follow-up posts i would like to examine this phenomenon of advertising more closely (it already was part topic of some previous posts). the more i think about it, the more i'm convinced that modern advertising is the bane of modern art.

Monday, July 7, 2008

quality & art 15: digital fabrication 3

crystal skull, british museum

crystal skull, british museum


let's face it, fellow visual artists: digital fabrication is one of many upcoming technological developments that will shake the paradigms of art...without changing the essence of art, but with farreaching consequences for artists' practice, income, distribution etcetera.

will these technological developments help us? i should say so, on many levels. but i see drawbacks too. these drawbacks have to do especially with what i perceive as the proliferating superficiality of `professional' imagery. some possible reasons for this that i see are:

  1. new technology brings previously difficult to master technical "visual art" effects into the reach of everyone. this encourages people to produce many otherwise shallow images with these effects, where previously these types of images were only produced by artists with a deep technical but also deep artistic development.
  2. the new (digital) generation of professional imagery-makers for the general public (advertisements, video clips, movies) pays more attention to the technological effects, than to the deepening of the imagery itself. therefore the images are often of a shaming cliché nature, covered by a predictable sauce of technical/digital effects.
  3. superficial doll-like `perfection', in other words, to cover mediocre visual ideas. a nice(?) example of this is the absolutely ridiculous `crystal skull' which is used in the latest indiana jones movie (indiana jones and the kingdom of the crystal skull). the thing is so obviously made out of some sort of plastic, it is truly amazing that a movie with such a budget for digital/technical effects cannot even achieve anything close to a crystal skull. and, even more ominous, few seems to notice...! although: see here [it is interesting to note that there are hardly any pictures on the internet of the skull-prop used, it seems the movie company is aware of the fakeness the prop radiates. wouldn't it be interesting if in the meantime they had a crystal skull made...to counter further criticism. it also strikes me that digital fabrication would be a nice way to produce such a fake-looking skull from real crystal...] and oh yes, another interesting thing: there are many `old' crystal skulls in archeology...so far all have been found to be 19th/20th century fakes, as far as i can make out from the internet. at least they look like they're made of crystal - probably because they are.


well, in order not to become too pessimistic, even with the above drawbacks, i can see some sort of parallel with the music world. if digital fabrication becomes widespread reality, then artists will have more ways to realize their ideas, more ways to develop their art. also, the artworks themselves become reproducible, bringing them into the home of anyone wishing to pay a modest sum for the digital blueprint (or copying the blueprint from a friend...).

will my house not become overfull? will any visual artist be able to still generate enough income? will the market be swamped by mona lisas, davids, jeff koons's [wow, these are easy to produce yourself, just click `enlarge' on the blueprint of your home china figurines]? i don't know.

i just wish i had a digital fabricator the size of a large barn...but i will settle for a digital painting machine / paintprinter (yes, a machine that really paints, but which is controlled digitally, although i would definitely need a paintpad / digital canvas and a digital brush, perhaps even real paint, i don't know how to solve the kinesthetic problems).

Monday, June 30, 2008

art & quality 14: personal fabricator 2 (digital fabrication)

to continue with this line of thinking, a question relevant to the quality of an art work also seems: how difficult is it to make such an art work?

with nanomachinery, the time is nearing where we will be able to manufacture many things from a digital blueprint.

consider a van gogh. the oil paint has a certain age, the brush strokes are (say) thick and impasto-style. it is as much a 3dimensional work as a twodimensional one. which is part of the reason why photographic reproductions don't work, and why it is hard to forge a van gogh.

but now suppose we can create a nanomachinery-driven 3d copier, which replicates paintings down to the very essence of a brushstroke, down to the chemical components, say molecule by molecule (or very close).

suddenly, everyone can have a van gogh in her/his room IF the museum would allow the nanomachinery-driven blueprinting, and subsequent distribution. everyone can have brancusi's sleeping muse, in any wanted material too.

think about it.

what would it mean for art & quality? how would it change our perspective of forgery? and what does that say about the validity of our current perspective?

quality & art 13: forgery 3: andy warhol

obviously, other people are thinking on the same issues. i came across edward winkleman's blog (the posting of thursday 26 june 2008, i cannot link to it directly), where he discusses a current forgery issue which tallies with my previous post.

it concerns works by -or not by- andy warhol, such as the work below:

andy warhol? 315 johns

andy warhol?, 315 johns


the issue is also discussed in the new york times of 26 june 2008.

the interesting thing these articles show is that intrinsic value of an art work seems to be considered completely derivational to who made it, generally without any questioning whatsoever as to whether this is a sound principle. by contrast winkleman runs an open thread on what makes an art work `good', and he is clearly thinking about art & quality somewhere along the same lines as the thread art & quality of this blog (he doesn't make a pagerank comparison though, which i believe to be a key issue).

would you -i mean seriously, would you really- believe there is such a thing as the andy warhol art authentication board? it would lead one to not ever take the modern art world seriously again. perhaps unless an art work strikes you as inescapable, unless you are rooted to the ground, or you find yourself coming back to an art work either physically or in your mind over and over again.

i doubt that art works made by artists who produce works by the dozen a day will fall in the above category.

when an artist doesn't produce works as if every scribble, every scrap, every idea, every execution is brilliant deep art - in other words when an artist takes time, effort, mistakes, reworking etc. before releasing art to the world, then i think there will be much less need for an authentication board.

i have seen exhibitions of joseph beuys for instance, serious exhibitions mind you, where it seemed that the curators thought that every scrap of paper that the good man ever touched was transformed into breathtaking mindboggling art.

all the more is the pity, because in my eyes beuys was a very talented draughtsman...but how to find these wonderful drawings amidst all the nonsense? how difficult to fake/forge a beuys? well that depends on the work, but in general it should be extremely easy. just take any oily substance (wax, linseed oil, cooking oil, motor oil) smear it on an envelope, add some pencil, maybe a little ink/paint and you are done. the less you think about it, the more convincing. if you want to do a good job, study beuys' handwriting carefully, and add some mystifying terms. in german.

Tuesday, June 24, 2008

quality & art 12: forgery 2

returning to `quality and art', although really this theme also underlies all the previous posts, i would like to add some extra background to the post on anonymous art and forgeries. [where anonymized art as well as forgeries are presented as methods to prick through the balloon of art legitimization. a balloon which floats most of the contemporary art scene. don't be impressed by it, is what i'm saying.]

so, forgeries. what do they have to do with quality?

suppose i would brilliantly forge a scarlatti sonata. [you should read this, to be honest about my musical ablities, as: suppose i COULD forge a scarlatti sonata ;-)]. i would claim i was cleaning some attic, conveniently dating back to the 18th century, when suddenly my eye fell upon...etc.

experts go wild. in all the texts 555 has to be replaced by 556. special performances are given all over the world. reviews are raving.

then, i'm found out. boohoo. BUT does it make the music any less beautiful? is its QUALITY any less for having been found out as a forgery?

well, in the visual arts this is not a question. so-called experts even frown upon this question. a forgery of a matisse, when found out, will be removed from the museum's exhibition. how hard is it to forge a matisse? well, to be honest, i don't think that should be too difficult.

henri matisse, icarus

henri matisse, icarus

in fact i have sold a number of...oh. perhaps i should wait a little with this revelation, since the centre pompidou is already in trouble with another suspected forgery, see below.

ralf kwaaknijd, paradise snake

ralf kwaaknijd, paradise snake / hidden in plain sight xxxiv, 2005, centre pompidou paris

rather exact replicas of this work from controversial dutch visual artist ralf kwaaknijd have been acquired by a number of other museums of modern art, raising serious questions as to its authenticity. [ralf kwaaknijd is preparing a statement on the issue, it is said. more work by kwaaknijd later.].